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MECHA ACTION / UNITY IN DEVELOPMENT

MECHAROGUE

BUILT TO
YOUR WILL.

Build your machine. Find your rhythm. Shape the run.

An evolving Unity mecha-action prototype connecting loadouts, close-range combos, ranged combat and run-based progression.

Unity / C#MECHA ACTIONRUN-BASED PROGRESSION
MECHAROGUE hangar in the current development build
HANGAR / CURRENT DEVELOPMENT BUILDOCTOBER 2026
01 /

YOUR MACHINE.
YOUR APPROACH.

MECHAROGUE starts with a choice of equipment. The loadout you assemble carries into training and combat; melee and ranged weapons give that choice a different rhythm once the action starts.

The run adds another layer: cores, routes and upgrades develop the build as you go. The prototype is being iterated in Unity, with equipment, combat and progression developed as parts of the same loop.

FORMAT
Game prototype
ENGINE
Unity / C#
STATUS
Active development

THE COMBAT LOOP.

Three connected parts of the prototype.

ASSEMBLE / TRAIN

Make it your machine.

Choose equipment, adjust the loadout and take it into training. The hangar connects equipment decisions with the weapons and actions used in combat.

MELEE / RANGED

Find your combat rhythm.

Melee combos and ranged attacks bring different timing and reach. Weapon actions, hit windows and combat feedback are being developed together through repeated play and revision.

CORE / ROUTE / UPGRADE

Let the build evolve.

Core choices, branching routes and in-run upgrades extend the loadout into a developing build. Each part is being refined around how it changes the next encounter.

03 /

BUILT,
THEN REBUILT.

AI-ASSISTED DEVELOPMENT

AI assistants support implementation and iteration: turning design notes into changes that can be inspected, played and revised. Direction and hands-on acceptance remain human decisions.

MECHAROGUE remains a development prototype. The images on this page show the current development version in October 2026; a public playable build is not linked here.

KEEP EXPLORING.

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